gaussian splatting capture of transparent glowing object
It’s quite interesting to explore different datasets for immersive environment capture. Through the years, we’ve amassed a library of interesting places and objects, but often the photogrammetry process didn’t work out. Transparent, reflective, and glowing objects were usually the ones that failed.
This example was originally a quick guerilla-style capture, without professional equipment—just a few photos with a DSLR around an interesting object, very noisy and blurry.
Nevertheless, with the modern Gaussian splatting process, the result looks better, especially when framed as creative exploration rather than a digital twin. We enjoy working with lo-fi sources—missing information is made up by the algorithms, resulting in a digitally remixed analog creation. Ultimately, we don’t think we should aim to mirror real reality when working within virtual spaces, because you can always go out and touch the grass.